GTA Series History: Every Game in Order (1997–2026) and the PC Wait Pattern

✦ Last updated August 30, 2026

Grand Theft Auto is 29 years old, and GTA 6 arrives on November 19, 2026 as the first new mainline entry since 2013. The series has three clean eras, one remaster controversy, and — most usefully for anyone waiting on a PC version — a consistent console-to-PC gap that has never exceeded 19 months.

Last updated: September 10, 2026 · Official sources only · No leaks

The complete chronology

Year Title Era Platforms at launch Setting
1997 Grand Theft Auto Top-down PC, PS1 Liberty City, San Andreas, Vice City
1999 GTA 2 Top-down PC, PS1, Dreamcast Anywhere City
1999 London 1969 / 1961 Top-down PC, PS1 London
2001 GTA III 3D PS2 Liberty City
2002 Vice City 3D PS2 Vice City
2004 San Andreas 3D PS2 San Andreas
2005 Liberty City Stories 3D PSP Liberty City
2006 Vice City Stories 3D PSP Vice City
2008 GTA IV HD PS3, Xbox 360 Liberty City
2009 Episodes from Liberty City HD PS3, Xbox 360, PC Liberty City
2009 Chinatown Wars Top-down return DS, PSP Liberty City
2013 GTA V HD PS3, Xbox 360 Los Santos & Blaine County
2015 GTA V (PC) HD PC Los Santos & Blaine County
2021 Trilogy – The Definitive Edition Remaster Multiplatform III, Vice City, San Andreas
2022 GTA Online (standalone) HD PS5, Xbox Series X|S Los Santos
2026 GTA VI HD PS5, Xbox Series X|S Leonida (Vice City)

That is the spine of the series. The three eras are genuinely different games rather than iterations: the top-down originals are arcade score-attack games, the 3D era invented the modern open-world formula, and the HD era pushed simulation fidelity and, latterly, online persistence.

The pattern that matters: console to PC

This is the most useful table here for anyone tracking GTA 6's PC release, because it is built from completed data rather than speculation.

Game Console launch PC launch Gap
GTA III October 2001 May 2002 ~7 months
Vice City October 2002 May 2003 ~7 months
San Andreas October 2004 June 2005 ~8 months
GTA IV April 2008 December 2008 ~8 months
Episodes from Liberty City October 2009 April 2010 ~6 months
GTA V September 2013 April 2015 19 months
Red Dead Redemption 2 October 2018 November 2019 ~13 months
GTA VI November 19, 2026 Not announced ?

Three things to take from that table:

  1. Every 3D-era GTA reached PC. There is no counter-example in the modern era. The question has never been whether, only when.
  2. The gap widened sharply after 2013. The 3D-era norm was 6–8 months; GTA V took 19. The reason is structural rather than punitive — GTA Online turned GTA V into a live platform, and Rockstar had less incentive to move players off console quickly.
  3. Red Dead Redemption 2 landed between the two norms at about 13 months — arguably the best single precedent for GTA 6.

Apply the 13-month precedent and you land in late 2027; apply GTA V's 19 months and you land in mid-2028. Neither is an announcement, which is why our PC release tracker tracks official statements rather than projections.

What Rockstar and Take-Two have actually said about PC

Source Position
--- ---
Rockstar official A PC version is confirmed to exist, with no date
Take-Two CEO Console players are Rockstar's core audience; console-first reflects quality and optimisation rather than an exclusivity agreement
Take-Two president Reported as hinting a PC release could come before March 2027 — an official hint, not a commitment
Media consensus Predictions cluster inside 2027
Strongest announcement windows The Game Awards (December 2026) and the Q3 FY2027 earnings call (February 2027)

We treat the CEO's public comments as the most reliable signal available: they are on the record and they explain the strategy rather than predicting a date. The president's reported hint is a stronger claim but a weaker source — a transcribed remark rather than a published commitment.

Why each era matters for GTA 6

Each era left a design decision that GTA 6 inherited.

  • Top-down (1997–1999) established the crime-sandbox structure: a city, a radio soundtrack, escalating missions, and the first real brand-score advertising in a game.
  • The 3D era (2001–2004) invented the modern formula. San Andreas is the direct ancestor of GTA 6's body, fitness and sleep systems, and Vice City is the direct ancestor of the 2026 setting — including the Vintage Vice City Pack pre-order bonus, an explicit 2002 reference.
  • The HD era (2008–present) rebuilt cities at simulation scale and, with GTA Online, turned a single-player release into a decade-long platform. GTA V's 225 million-plus lifetime sales come from that compounding.
  • GTA 6 (2026) returns to Vice City for the first time since 2002, inside a full state, with two separately playable protagonists — Jason Duval and Lucia Caminos.

Sales and scale, for context

Figure Value Source basis
GTA V lifetime sales 225 million+ Publisher-reported
GTA series cumulative 470 million+ Take-Two, August 2026 earnings call
GTA VI NPC animations 600,000+ Rockstar developer interview
GTA VI launch frame target 30fps all platforms Rockstar, August 2026

Take-Two has not disclosed a GTA 6 pre-order figure; third-party analyst estimates circulated in August 2026, covered in the pre-order guide.

Where to go next

FAQ

How many GTA games are there?

Sixteen mainline and major spin-off releases between 1997 and 2026, counting the London expansions, the two PSP stories titles, Chinatown Wars, Episodes from Liberty City, the Trilogy remaster and the standalone GTA Online. GTA 6 is the sixteenth entry in that count.

How long does GTA take to come to PC?

Historically 6 to 19 months. The 3D-era games averaged about 7 months, GTA V took 19, and Red Dead Redemption 2 took about 13.

Will GTA 6 come to PC?

Rockstar has confirmed a PC version exists. No date has been announced. Notably, no 3D-era or HD-era GTA has ever skipped PC.

What was the best-selling GTA?

GTA V, at more than 225 million copies — a figure driven substantially by GTA Online's decade-long run.

Is GTA 6 connected to the older games?

It is set in Vice City and Leonida, which places it in the same fictional continuity, and the Vintage Vice City Pack is a direct 2002 reference. Rockstar has not described GTA 6's story as a sequel to any specific earlier game.

Why did the console-to-PC gap grow after GTA V?

GTA Online made GTA V a persistent platform, reducing the commercial urgency of a fast PC port. Red Dead Redemption 2's shorter gap suggests the delay is driven by project specifics rather than a fixed policy.

GTA6GT is an independent fan-made site and is not affiliated with Rockstar Games or Take-Two Interactive. Sources: Rockstar Newswire, the official GTA VI site and Rockstar Games on X; Take-Two Interactive investor communications and SEC filings; publisher-reported sales figures; on-record Rockstar developer interviews with the New York Times and Dazed (August 27, 2026). Console-to-PC gaps are calculated from announced release dates.

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